Console market expected to be worth €71.5 billion globally — Deloitte

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Console Market Expected To Be Worth €71.5 Billion Globally — Deloitte
By the start of 2022, Deloitte predicts there will be 900 million console players worldwide.Photo by Phil Barker/Future Publishing via Getty Images)
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Kenneth Fox

As games consoles reach their 50th anniversary, Deloitte predicts the console market will generate €71.5 billion globally in 2022, up 10 per cent from 2021.

By the start of 2022, Deloitte predicts there will be 900 million console players worldwide. Each will bring an average €81 of revenue per gamer to the industry; comfortably more than the projected €29 per PC gamer and €44 per mobile gamer.

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Overall, Deloitte forecasts that console owners will have more than 200 million multiplayer and games subscriptions in 2022. By 2025, these subscriptions will likely generate more than €9.7 billion in revenue, up from €5.8 billion in 2020.

This is all part of the technology, media and telecommunications practice at Deloitte who published a raft of predictions for the sector for 2022 and beyond. Their report highlights how worldwide trends in the industry may affect business and consumers.

Smartphones are expected to generate 146 million tons of CO2 or equivalent emissions (CO2e), with 83 per cent of emissions generated from manufacturing, shipping and the first year of device usage,

At least 150 million streaming video-on-demand services (SVOD) paid subscriptions will be cancelled worldwide.

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NFTs for sports media will generate more than €1.7 billion in transactions in 2022, double that of 2021.

Technology companies will reach nearly 33 per cent overall female representation in their workforces in 2022. Venture capital firms will invest more than €5.3 billion in semiconductor start-up companies.

Daryl Hanberry, head of the technology, media and telecommunications industry group at Deloitte Ireland, said: “2022 marks the 50th birthday of the games console with the device now a veteran of the technology industry, outlasting camcorders and CD players, among others.

"We saw usage of consoles spike during lockdown, with many using their devices as a way to socialise when restrictions prevented people from meeting in person.

"Usage has remained high as, for many gamers, leaving the game may mean disconnecting from friends.”

Deloitte predicts that 320 million consumer health and wellness wearable devices will ship worldwide in 2022, rising to 440 million units by 2024.

They also predict that non-fungible tokens (NFTs), unique digital identifiers that use blockchain to record ownership of an asset, will generate more than €1.7 billion in transactions for sports media in 2022, about double the value of NFT transactions for sports media in 2021.

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